I can even pass a few Act 2 levels on a single run, and we all know those things are pretty hard. I don't die in Act 1 of Rooftop Run, Chun-nan, Skyscraper Scamper, Windmill Isle, and Savannah Citadel. Completing a level without dieing is tougher than it should be. The game gives you so many lives for a reason. Edited Septemby turbojetĪnybody have no problem completing a level and not dieing? Anybody? I would believe you if you said that you didn't die in Rooftop Run, Apotos, and maybe Mazuri, but I call bullshit on anything else. Then you completely forgot about the other acts as well which have tons of platforming in them. Sure, you don't have to endure the few platforms in the game, but you can sure as hell avoid doing a proper speed run. For example, the Rooftop Run speed run that you posted skipped a huge portion of the level and goes an alternate route. The whole point of a speed run is to get from point A to point B as quickly as possible without going wasting superflous time on the platform sections. Speedruns skip a vast majority of the level and require a lot of skill to complete without dieing. Completing a level without dieing is tougher than it should if you are going to use examples, try not to use speedruns. Night ones are quite fun too.Īnybody have no problem completing a level and not dieing? Anybody? I would believe you if you said that you didn't die in Rooftop Run, Apotos, and maybe Mazuri, but I call bullshit on anything else. Otherwise all the day stages are fantastic. However, Eggmanland WITHOUT DYING is another story, and considering there's deadly QTEs quite a way in, it can effect the enjoyment in trying to get those last Hotdogs. Sonic running over the Brooklyn Bridge for the win.Įggmanland, with a bit of practice, is not that impossible and has plenty of extra lives. Nice moist vanilla cake with chocolate frosting. I'm sorry, but I think the QTEs are fine. You go through multiple QTEs in the other day levels and the even in the night levels. By the time you clear both of the Tornado levels, you should know Y is yellow and up, X is blue and left, B is red and right, and A is green and down. The QTE in the beginning of Eggmanland is difficult, but by this time you should KNOW the buttons. I think Arid Sands is rather hard and out of place, but that's it. I can't see the difficulty as all over the place. I honestly can say I'm not much of a gamer and I don't think I'm good at most games, but this game isn't hard. I made through most of Unleashed in a week when I initially played it. The point is that Sonic Unleashed probably was a little too hard for most. He got slaughtered because the game was telling him about hazards right before the last second(then again, I probably should have not allowed him to play on my user because I had a fully leveled up Sonic). My baby cousin who has the Wii version of the game and beat it, tried playing it on my PS3. I honestly doubt that someone can just pick up the game and have a easy go with it. The diffilculty of the daystages, as Tornado mentioned, were all over the place. Hell, the Eggmanland stage opens up with an extremely intimidating QTE. In fact, I got through Cannon's core with little to no trouble and I didn't feel like I was cheated. The thing about Cannon's Core is that it wasn't next to impossible to complete. Hell, If it weren't for the fact I always die at some point, I'd have an S rank because I have easily A ranked it. Cannon's Core is almost 10 years old, and that level still strikes more fear into me than Eggmanland EVER could. I've gone through the level a few times and I've even come to find it enjoyable! It took me a whopping 70 minutes at first and now I can do it in 40. Am I the only person who doesn't think Eggmanland was THAT BAD? Sure it was difficult, but what really does it is the length.